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Weekly Development Diary #1

Bug fixes in the pre-alpha. Optimizing images is in the to-do list, but remains a low-importance matter while the game remains under 1GB in size. I've finished the first 'mission' and gotten to a point of working on the more open-world gameplay. The storylines will probably remain rather linear. I want to make my main story line easy to follow, and avoid the trap of players having to guess what to do next if they miss a crucial bit of information, so my next goal is to implement some kind of a 'journal system' where you can go to jump right into the next mission, if you don't feel like exploring the game world. There's no update to the game content available to download right now. That'll probably have to wait for another week or so. The current update only includes the bug-fixes, so it' probably not worth testing for anyone who's already tried it. Happy with the progress so far.

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